Making HTML5 Mobile Web Gaming Apps

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As a prep for the upcoming gaming focused Mobile App Hackathon in Seattle, this blog serves as a running start with a number of good development resources to get your mobile gaming up and running as quickly as possible. While most games are 2D or 3D games with insane graphics, game play and seemingly endless maps, I would encourage you to think outside of the box when you are pondering what kind of game to create over the weekend. Check out the following interesting posts from Corona/PubNub about a multiplayer poker game, here and here.

 

In fact, I would highly encourage the use of pubnub.com or weboolu.com to make your next multiplayer game. A previous AT&T Mobile App Hackathon winner, FourCorners (http://four-corners.herokuapp.com/), was one that took the room by storm because the players were so into the game. FourCorners presents an interesting new interactive model involving mobile phones while also doubling as a physically engaging game. Additionally, remember to make use of phonegap.com and the accelerometer to make your phone react more like a Wii controller. 

 

Here is a short list of HTML5 game engines along with a list of native game engines that should help you along your development path. Also, don't forget about saving state across multiple devices as well as HTML5 sound (check out buzz.js and soundJS) and multi channel sound.

 

HTML5 Game Engines

 

Game Engines

 

Comments
by Marcos Lara(anon) on ‎06.28.2012 03:41 PM

don't forget Wooga open sourced the entire PocketIsland HTML5 game. this is the same game that was part of Facebooks Mobile Web Apps launch last Oct. it is beyond impressive. 

 

play it here: http://wooga.github.com/Pocket-Island/

fork it here:https://github.com/wooga/Pocket-Island

by Administrator on ‎06.29.2012 10:01 AM

Thanks for reminding us about PocketIsland, Marcos. Totally agree, beyond impressive!

by Nick Johnson(anon) on ‎10.30.2012 12:31 AM - last edited on ‎10.30.2012 08:01 AM by Moderator

Article is good for html5 designers but for me the highlight of whole article is the master list, provided in the end....

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